using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New Item Data", menuName = "Data/Effect/Thunderstrike")]
public class ThunderstrikeEffect : ItemEffect
{

    [SerializeField] private GameObject thunderstrikePrefab;

    public override void ExecuteItemEffect(Enemy _enemy)
    {
        
        GameObject thunderstrike = Instantiate(thunderstrikePrefab, _enemy.transform.position, Quaternion.identity);

    }

}
